A small process of how I worked with layers in zbrush and sculpted from a anorexic man to aged undead.
So for this project I want to create a semi realistic character And show of my skills in sculpting human Anatomy, as well as as well as a good understanding of texturing human skin.
workflow: i started with a zbrush and used one of the skeletal meshes that comes with the program as a reference then i did a blockout with spheres for the muscles and worked my way up from there untill i got a good unique human shape. Then i did the lowpoly in maya and exported it back to Zbrush and turnd on layers and started doing som undead detail work. Later i did the backing and texturing in Substance painter and the final render in Unreal engin 4.