This is my third portfolio piece that i made at the game assembly. my pitch was to create something of a realistic medium enemy that could be in a shooter or horror game, And main focus to showcase my abilities in textureing and optimization of my 3D asset. and so I created four different skins for this model.
Workflow: highpoly was made in Zbrush with the references of a variety of different insects like the Weta and Kha'Zix's from League of Legends and Warhammer 40k tyranids. then I tried to optimize my characters lowpoly as much as possible in maya to bring out my textures, so I mirrored half of a character to even down to two texture sets. and the render it in unreal 4.